Saed-Muhammad ********
Khankalskaya, 42, Grozny, Chechen Republic, Russia
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Phone: + Показати контакти
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Email: *********************** (mailto:***********************)
♦ (mailto:***********************)
Website: www.artstation.com/pixter (http://www.artstation.com/pixter)
♦ (http://www.artstation.com/pixter)
Instagram: saed.********
EXPERIENCE
07/2017 – 05/2018
BUREAU OF ARCHITECTURE AND DESIGN
3D visualizer
Russia, Chechen Republic, Grozny
In this company I was responsible for making good quality visualizations of interiors and exteriors. Also
my responsibility was to make custom 3d models that will match client needs.
09/2018 – present
EXPOVISION
3D modeler of game assets
Russia, Chechen Republic, Grozny
Working here as a 3d modeler of exhibition venues and constructable items for stands. Also integrating
them into Unity with all lighting and texturing workflow. The main goal of ExpoVision is to digitize the
exhibition venues and provide automatization of processes in exhibition through the web-application.
Part of my job also was to create atlas maps for environments.
The application is based on Unity WebgGL. That means that the 3d graphics in the application need to be
very optimized. That's why I needed to make big scenes by using only few textures (combining them into
an atlas) or using repeatable 3d models with a very low quality texture, but at the same time giving the
visual understanding to the clients what they see in the screen.
EDUCATION
2014 – 2018
GROZNY STATE TECHNICAL OIL
UNIVERSITY
Bachelor's Degree in Informational Technology in Design
SKILLS
Knowledge of modeling for archviz and modeling for game engines
High polygon modeling and low polygon modeling
High polygon modeling for baking the normal maps by dividing to baking groups if needed
Baking the normal maps and adjust them in marmoset or photoshop
Overall understanding of game engine modeling
Pay maximum attention to details while I'm doing my modeling work
Can perform good UV unwrap of 3d-models, and UV unwrap with correct rules for game assets (correct
padding, smoothing groups, overlaps)
Knowledge of PBR metallic/roughness texturing pipeline Small experience in PBR specular/glossines
texturing pipeline
Always ready to work in a team that requires communication between workers Creating simple atlas
maps for environments
Software expertise: 3ds max, Corona Renderer, Substance painter, Adobe Photoshop, Marmoset
Toolbag, RizomUV, Blender3d
SUMMARY
I’m working as a 3d-modeler for 2 years. Overall (including learning) I’m in 3d for 5 years.
Well in high polygon modeling (both for archviz and for baking normal maps) and in low polygon
modeling.
During my job experience performed 3d visualizations, game asset modeling and archviz modeling, UV
unwrapping, baking normal maps, texturing in metal/rough PBR pipeline.
I have intermediate knowledge of English. Have a big passion to work in a good team, because It will help
me improve myself from all sides.
Won’t deny that there are always gonna be hard tasks during the work that may struggle me, but I'm
always willing to improve myself by solving them.