- Татьяна Иванова
- Опыт работыне имеет значения
- Тип работыпостоянная
- Вид занятостиполный день
Описание вакансииThe VFX Artist will be responsible for creation, implementation, and systems spec for all effects components in the game. They will need to collaborate closely with engineering, design, and the other art disciplines to develop outstanding visual effects.
-Working closely with Designers and Engineers to create handcrafted in-game visual effects to be used for real-time game assets and environments.
-Ownership and interaction with programmers and technical art to develop, enhance, and maintain VFX systems.
-Work with lead artist to ensure timely completion of VFX assets.
-Create particle effects, post effects, and lighting effects.
-Serve as an active participant in team art discussions.
-Technical setup and integration of VFX in a real-time game engine.
-In-depth understanding of current computer graphics capabilities and limitations.
-Proficient with 3D graphics, particle systems, physics, ribbons, shaders, etc.
-Solving technical issues that arise with new tools or game performance.
-Solid understanding of next-gen FX authoring process, limitations and dependencies
-Able to paint special FX textures from scratch matching an established style.
-Professional game development experience is a plus!
IMPORTANT: Your CV must include a portfolio link! Otherwise your CV won't be considered.