Responsibilities: -Working closely with Designers and Engineers to create handcrafted in-game visual effects to be used for real-time game assets and environments. -Ownership and interaction with programmers and technical art to develop, enhance, and maintain VFX systems. -Work with lead artist to ensure timely completion of VFX assets. -Create particle effects, post effects, and lighting effects. -Serve as an active participant in team art discussions. -Technical setup and integration of VFX in a real-time game engine.
Requirements: -In-depth understanding of current computer graphics capabilities and limitations. -Proficient with 3D graphics, particle systems, physics, ribbons, shaders, etc. -Solving technical issues that arise with new tools or game performance. -Solid understanding of next-gen FX authoring process, limitations and dependencies -Able to paint special FX textures from scratch matching an established style. -Professional game development experience is a plus! IMPORTANT: Your CV must include a portfolio link! Otherwise your CV won't be considered.