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Herman

Resume Unity3D Developer

15 April 2020y.

Kharkiv

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  • Education—
  • Work experiencedoes not matter
  • Job typeany
  • Work typeany

Professional skills

  • Unity3D
  • 3D
  • C++
  • Design
  • Git
  • HR
  • iOS
  • Jenkins
  • Jira
  • JSON
  • Mobile
  • OOP
  • Subversion
  • Ukrainian
  • Unreal engine
  • WPF
  • Visual Studio
  • Database
  • NET

Original text

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Herman ******, 25 years

Email: Show contacts

Skype: wj000.xd
Ukraine, Kharkiv

Summary

Result-oriented C#/Unity3D developer with almost three years of experience. Understanding necessity
of creating easy readable and maintainable code and passionate about learning new technologies and
finding ways to better myself.

Technical Skills

Languages:

 C# (5.5 years)
 C++ (3 years)

Developing Software:

 Microsoft Visual Studio (5 years)
 MonoDevelop (1 year)
 Subversion (9 month)


Technologies:

 Unity3D (3 years)
 Unreal Engine 4 (0.5 years)
 Git (1+ years)
 Jira (1 year)
 Jenkins


Unity Assets:

 Tk2D
 TextMeshPro
 DOTween Pro
 SimpleJson
 Zenject

Work Experience

.NET Developer, Fulcrum Software

(January 2019 – October 2019)

Medical software - working with patient database, UI, various features.

 Working with DICOM file format, adding various functionality related to it. Working with

DICOM SR.



Making in-deep investigation on multi-project complicated system using both C++ and C# code.

 Working on UI using WPF.
 Writing unit tests.


C#/Unity3D developer, Murka

(February 2018 – October 2018)

Social casino app – slots, events etc.

 Creating new game slots using existing slot engine.
 Working in strong cooperation with other departments: art, animation, sound, etc.
 Optimizing unity scenes for weak devices both from code and asset sides.

background image

 Creating own tools improving development process in various ways. 

 
C#/Unity3D developer, HouseRemake

(April 2017 – February 2018) 

VR app reproducing apartment’s interior allowing users to see their new apartments in VR, 
helping them to make design decisions on design-making step. 

 Fully creating and maintaining app architecture on both Unreal and Unity3D engines. 
 Creating polymorphous interaction system allowing users to interact with objects in app both 

using PC native controllers and HTC Vive VR helmet. 

 Creating model-importing system, which allowed users to upload their own models into VR 

game environment, instantiate and arrange them in real time. 

 Optimized and simplified level processing speed, reducing time required to finish with one 

apartments from 7 days to 2-3 hours. 

Junior C#/Unity3D developer, TinyBitStudios

(July 2016 – March 2017) 

1. 
Supermarket VR app. 

 Added fully automatic LOD system making photos of fixtures and creating LOD models based 

on them, reducing GPU load and keeping good visual quality. 

 Developed 3D error system determining product placement and info errors and displaying 

them both with in-app console messages and 3D error objects helping developers to locate 
exact position of errors simpler. 

 Working with in-app server side, especially with messaging system, optimizing client-server 

interaction.
 
2. 
Unity3D console asset, highly expanding base Unity console functionality. 

 Working with in-console search system, allowing users to search logs they need quickly without 

console scrolling. Also implemented RegEx search. 

 Implementing remote debugging system to receive log messages from remote devices, 

simplifying debugging for mobile devices. 

 Working with asset UI. 

Education 

Step computer academy, Odessa. 
(2013 – 2016) 

Portfolio 

1. Wooden Heart, game made for Golden Byte all-Ukrainian gamedev competition “Golden Byte”. 

https://youtu.be/GRczKm2fCJ4 (https://youtu.be/GRczKm2fCJ4)

 
2. Virtual reality app for HouseRemake. 

https://youtu.be/r1vYk4aMhf8 (https://youtu.be/r1vYk4aMhf8)

https://youtu.be/PChwV5kPPMw (https://youtu.be/PChwV5kPPMw)

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    Category:
    • IT: Developers
    Resume published:
    15 April 2020 (07:46)
    Resume code:
    522446
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